This variable defines whether or not the instance is extremely fast moving (for example a bullet). The default value is false but if set to true this tells GameMaker Studio 2 that the instance will be moving at such high speeds that it will require more expensive collision detection to ensure it doesn't pass through other instances undetected
phy_bullet;
Boolean (or undefined if the instance is not physics enabled)
with (instance_create_layer(x, y, "Bullets",
obj_Shoot))
{
phy_bullet = true;
physics_apply_local_impulse(0, 10, 0,
200);
}
The above code creates a new instance and then defines it as being a "bullet" in the physics world before giving it a massive impulse along the y axis.